May Stutter – This graphics card has not been explicitly tested on this game. Based on all known benchmarks using the specified graphical settings, average frame rates are expected to fall below 25fps Stutters – This game is very likely to stutter and have poor frame rates. n123 Number of benchmarks for this median value / * Approximate position The only features that differentiates the game a bit are the extensive weapons arsenal and the 4-player co-op mode. When we compare the game to the genre's top contenders, we feel it falls a bit short. Future Soldier is not a standout in any particular area. We applaud the fact that the creators included quite a few civilians moving about in the various levels. The crisp sounding weapons and good English commentary lead to an enjoyable experience overall.
Even though some areas tend to appear a bit steril because of poor level details, we like the atmosphere overall. Like other action games, it reminds us a bit of Call of Duty, although the meaningless "grouse passages" are kept within reasonable limits. At least there's some change in scenery as the Ghosts travel around the world.Īs far as gameplay is concerned, Future Soldier is decent, but not top-notch. The uninspired terrorist-arms-dealer story line (including the expected heavy dose of patriotism) lacks suspense and unexpected twists. Despite the (frequently included) interim movie-style clips, the main characters appear somewhat lackluster. We find the plot and the various characters less convincing. Speaking of smooth: the developers obviously spent a lot of time trying to get the animations right. Technical gadgets, like spy drones and sensor grenades, help out the soldier. Since the character can't take a lot of hits (even as a "recruit") in the first place, this function is an absolute necessity. The character then hides behind the nearest suitable object. In dire situations, pressing the space bar activates the " take-cover feature", which works similar to other action games ( Max Payne 3, Mafia 2 etc.). On the lowest level of difficulty, it's possible to move around for minutes without having to fire a single shot. We are not even talking about the overly powerful stealth-mode here. This feature is quite handy on one side, but on the other, it diminishes the value of the game itself. It's possible, for example, to assign enemies to one's three (autonomously acting and quite intelligent) team members and have said enemies eliminated simultaneously via the push of a button. It's easy for the player to develop a sense of superiority while navigating the different campaigns in the game, as there are various types of aid available.